Speculative
Game Design
Framework
Player State Model
Building a real-time player state model of the player’s emotional and cognitive state.
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Experience Dynamics
Structure core loops and world design to nurture emotional goals, not just engagement.
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Adaptive Mechanics
Using real-time player state to dynamically adjust game systems to improve wellbeing.
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Player Layer - The Game Listens
The player layer is about understanding the player , capturing emotional, cognitive, or physiological data (like stress levels, play-style, or mood) to create a real-time snapshot of their state.
Biometrics
Heart rate (HRV), EEG, skin conductance
Behaviour
Input patterns, choice timing, pause frequency
Player Preference
Onboarding surveys, in-game check-ins
These are used to create a player state model for each individual player, which is constantly evolving based on the above parameters. This player state model is used for both the adaptive mechanics and experience dynamics.
Player Archetypes
The player archetypes are used to inform the player state model to create a deeper understanding of the player. Players are never a fixed archetype, like the player layer the archetypes are a dynamic value that could change over time based on player behaviour and preferences.
Achievers
Sample
Sample
Explorers
Sample
Sample
Socialisers
Sample
Sample
The Competitive
Sample
Sample
Feedback Layer
The Feedback Layer is where the game communicates back to the player what it has noticed, how it responded, and what that means. It closes the loop between player state, game adaptation, and emotional insight. The core functions are below :
Biometrics
Heart rate (HRV), EEG, skin conductance
Biometrics
Heart rate (HRV), EEG, skin conductance
Biometrics
Heart rate (HRV), EEG, skin conductance
Biometrics
Heart rate (HRV), EEG, skin conductance
Player Archetypes
Different player engagement types to dynamically tailor the game experience.
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Feedback Layer
Defining clear pathways to help players reflect on how the game is affecting them
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Experience Dynamics - The Game Guides
Experience Architecture is the intentional design of a game’s emotional pacing and structure, shaping how players feel as they move through the game. It involves planning moments of tension, calm, reflection, and resolution, using narrative, environment, and game systems to guide the player on a meaningful emotional journey.
Here are some wellbeing pillars to keep in mind.
Action / FPS
Narrative
Puzzle
RPG
Casual / Cozy
🎮
Core Emphasis
Safe rooms, cool-down phases, narrative breaks between combat zones
Adaptive Mechanics - The Game Responds
As part of this layer, the game should explore how to sense the players emotion and physical state and dynamically adjust the experience by creating adaptive game mechanics that work in real time.
Action / FPS
Narrative
Puzzle
RPG
Casual / Cozy
🎮
What should adapt
Micro-pacing: adjust enemy spawn rate, hit feedback, weapon handling. Difficulty should dynamically adjust based on player performance.

This framework is for video game developers to enable them to start thinking about what an adaptable and personalised game might look like in the future.