Speculative

Game Design

Framework

􂂆

Player State Model

Building a real-time player state model of the player’s emotional and cognitive state.

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􀵶

Experience Dynamics

Structure core loops and world design to nurture emotional goals, not just engagement.

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􀛹

Adaptive Mechanics

Using real-time player state to dynamically adjust game systems to improve wellbeing.

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􂂆 Player Layer - The Game Listens

The player layer is about understanding the player , capturing emotional, cognitive, or physiological data (like stress levels, play-style, or mood) to create a real-time snapshot of their state.

Biometrics

Heart rate (HRV), EEG, skin conductance

Behaviour

Input patterns, choice timing, pause frequency

Player Preference

Onboarding surveys, in-game check-ins

These are used to create a player state model for each individual player, which is constantly evolving based on the above parameters. This player state model is used for both the adaptive mechanics and experience dynamics.

􀓤 Player Archetypes

The player archetypes are used to inform the player state model to create a deeper understanding of the player. Players are never a fixed archetype, like the player layer the archetypes are a dynamic value that could change over time based on player behaviour and preferences.

Achievers

Sample

Sample

Explorers

Sample

Sample

Socialisers

Sample

Sample

The Competitive

Sample

Sample

􀼐 Feedback Layer

The Feedback Layer is where the game communicates back to the player what it has noticed, how it responded, and what that means. It closes the loop between player state, game adaptation, and emotional insight. The core functions are below :

Biometrics

Heart rate (HRV), EEG, skin conductance

Biometrics

Heart rate (HRV), EEG, skin conductance

Biometrics

Heart rate (HRV), EEG, skin conductance

Biometrics

Heart rate (HRV), EEG, skin conductance

􀓤

Player Archetypes

Different player engagement types to dynamically tailor the game experience.

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􀼐

Feedback Layer

Defining clear pathways to help players reflect on how the game is affecting them

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􀵶 Experience Dynamics - The Game Guides

Experience Architecture is the intentional design of a game’s emotional pacing and structure, shaping how players feel as they move through the game. It involves planning moments of tension, calm, reflection, and resolution, using narrative, environment, and game systems to guide the player on a meaningful emotional journey.

Here are some wellbeing pillars to keep in mind.

Action / FPS

Narrative

Puzzle

RPG

Casual / Cozy

🎮

Core Emphasis

Safe rooms, cool-down phases, narrative breaks between combat zones

􀛹 Adaptive Mechanics - The Game Responds

As part of this layer, the game should explore how to sense the players emotion and physical state and dynamically adjust the experience by creating adaptive game mechanics that work in real time.

Action / FPS

Narrative

Puzzle

RPG

Casual / Cozy

🎮

What should adapt

Micro-pacing: adjust enemy spawn rate, hit feedback, weapon handling. Difficulty should dynamically adjust based on player performance.

This framework is for video game developers to enable them to start thinking about what an adaptable and personalised game might look like in the future.